Greater Invisibility (Twin) – Advantage to yourself and your rogue.Haste (Twin) – Extra attack for two party members and +2AC to each party member.Bless – Not better than advantage but still a useful buff (Math Below).This makes bless or advantage or both invaluable. ![]() You need to make 8 attack rolls to quicken a max level eldritch blast. Keep in mind the limited number of slots you have to work with, given you can only use one of these at a time there is an immense opportunity cost. Most of the spells I have selected are concentration spells and they give you a wide variety of options. Trance of Order - This is the MVP of this Class, this ability is utterly insane.Ĭlockwork Cavalcade - A wide variety of uses for this ability. Its a very expensive way to get damage reduction. Restore Balance - Very Solid use of a reactionīastion of Law - Wards are better left to Abjuration Wizards. However keep in mind (in my experience) that few campaigns spend much time at lvl 14+.Ĭlockwork Spells - Wall of Force, FOM, are great pickups, doesn't compete with the Divine Soul list obviously. Warping Implosion - Strength Saving throw is often monsters best save.Ĭlockwork Soul - If you are playing a campaign at levels past 14 Trance of Order is the strongest class ability bar none. Revelation in Flesh - Useful but at this point but by 14th level these aren't problems you need solved. Psionic Defenses - Useful but not enough to sell the class Psionic Sorcery - Fun flavour to 'subtle' spell but seems to be a waste of sorcery points in most situations. Telepathic Speech - Flavour but not all that great for combat Psionic Spells - Additional spells is nice but nothing here to salivate over. There is merit to nerfing hex-blade,CBX,GWM,SS. This is also true for the plate wearing fighter who sits in the back with a handcrossbow. Roleplaying with 4 players who all dip into Hex-blade can be tiresome.Keep in mind that a GWM+PAM dice-rolled fighter can be doing 40/80 more damage per round than the rest of your party if the rest don't also take advantage of feats and multi-classing. Monsters are not balanced around multi-classing & feats which make characters significantly stronger, if everyone is on board for this that's fine but be aware.ENWorld threads often treat feats and multi-classing as universal however,.As far as min-max builds go, this is a build that scales throughout the game but is weaker than Great Weapon Master / Sharpshooter builds in early levels.Converting spell-slots to sorcerer points is a bonus action.You are extremely effective vs bosses and hordes but fairly average vs a multitude of competent enemies.You sufferer disadvantage on eldritch blast when enemies are in melee range of you.Rakshasa & Helmed Horror are not your friends.The damage you do is only resisted by two official enemies (See Cons).Amazing Utility through the Cleric Spell-list, Twinning Spells and Careful Hypnotic Patterns.4 Sorcerer points per short rest at level 8 you know the level 20 sorcerer ability?.Amazing single target boss damage | 8d10+8d6+88 | 160aDPR (One target per short rest).Plenty of other guides do a fantastic job of this already. ![]() This is not a beginner guide and I have no intention of including the basics of either the warlock or the sorcerer. This optimized build is using Hexblade Warlock and Divine Soul Sorcerer, Shadow Sorcerer is also competitive with Divine Soul.
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